1-How would you create your own custom view?
By Subclassing the UIView class.
2-Whats fast enumeration?
Fast enumeration is a language feature that allows you to enumerate over
the contents of a collection. (Your code will also run faster because
the internal implementation reduces
message send overhead and increases pipelining potential.)
3-Whats a struct?
A struct is a special C data type that encapsulates other pieces of data
into a single cohesive unit. Like an object, but built into C.
4-What are mutable and immutable types in Objective C?
Mutable means you can change its contents later but when you mark any
object immutable, it means once they are initialized, their values
cannot be changed. For example, NSArray, NSString values cannot be
changed after initialized.
5-Explain retain counts.
Retain counts are the way in which memory is managed in Objective-C.
When you create an object, it has a retain count of 1. When you send an
object a retain message, its retain count is incremented by 1. When you
send an object a release message, its retain count is decremented by 1.
When you send an object a autorelease message, its retain count is
decremented by 1 at some stage in the future. If an objectʼs retain
count is reduced to 0, it is deallocated.
6-Whats the difference between frame and bounds?
The frame of a view is the rectangle, expressed as a location (x,y) and
size (width,height) relative to the superview it is contained within.
The bounds of a view is the rectangle, expressed as a location (x,y) and
size (width,height) relative to its own coordinate system (0,0).
7-Is a delegate retained?
No, the delegate is never retained! Ever!
8-Outline the class hierarchy for a UIButton until NSObject.
UIButton inherits from UIControl, UIControl inherits from UIView, UIView
inherits from UIResponder, UIResponder inherits from the root class
NSObject
9- What is dynamic
?
You use the @dynamic
keyword
to tell the compiler that you will fulfill the API contract implied by a
property either by providing method implementations directly or at
runtime using other mechanisms such as dynamic loading of code or
dynamic method resolution. It suppresses the warnings that the compiler
would otherwise generate if it can’t find suitable implementations. You
should use it only if you know that the methods will be available at
runtime
10-If I call performSelector:withObject:afterDelay: – is the object retained?
Yes, the object is retained. It creates a timer that calls a selector on
the current threads run loop. It may not be 100% precise time-wise as
it attempts to dequeue the message from
the run loop and perform the selector.
11-Can you explain what happens when you call autorelease on an object?
When you send an object a autorelease message, its retain count is
decremented by 1 at some stage in the future. The object is added to an
autorelease pool on the current thread. The main thread loop creates an
autorelease pool at the beginning of the function, and release it at the
end. This establishes a pool for the lifetime of the task. However,
this also means that any autoreleased objects created during the
lifetime of the task are not disposed of until the task completes. This
may lead to the taskʼs memory footprint increasing unnecessarily. You
can also consider creating pools with a narrower scope or use
NSOperationQueue with itʼs own autorelease pool. (Also important – You
only release or autorelease objects you own.)
12-Whats the NSCoder class used for?
NSCoder is an abstractClass which represents a stream of data. They are
used in Archiving and Unarchiving objects. NSCoder objects are usually
used in a method that is being implemented so that the class conforms to
the protocol. (which has something like encodeObject and decodeObject
methods in them).
13-Whats an NSOperationQueue and how/would you use it?
The NSOperationQueue class regulates the execution of a set of
NSOperation objects. An operation queue is generally used to perform
some asynchronous operations on a background thread so as not to block
the main thread.
14-Explain the correct way to manage Outlets memory
Create them as properties in the header that are retained. In the
viewDidUnload set the outlets to nil(i.e self.outlet = nil). Finally in
dealloc make sure to release the outlet.
15-Is the delegate for a CAAnimation retained?
Yes it is!! This is one of the rare exceptions to memory management rules.
16-What happens when the following code executes?
Ball *ball = [[[[Ball alloc] init] autorelease] autorelease];
It will crash because itʼs added twice to the autorelease pool and when
it it dequeued the autorelease pool calls release more than once.
17-Explain the difference between NSOperationQueue concurrent and non-concurrent.
In the context of an NSOperation object, which runs in an
NSOperationQueue, the terms concurrent and non-concurrent do not
necessarily refer to the side-by-side execution of threads. Instead, a
non-concurrent operation is one that executes using the environment that
is provided for it while a concurrent operation is responsible for
setting up its own execution environment.
18-Implement your own synthesized methods for the property NSString *title.
Well you would want to implement the getter and setter for the title object. Something like this: view source print?
- (NSString*) title // Getter method
{
return title;
}
- (void) setTitle: (NSString*) newTitle //Setter method
{
if (newTitle != title)
{
[title release];
title = [newTitle retain]; // Or copy, depending on your needs.
}
}
19-Implement the following methods: retain, release, autorelease.
-(id)retain
{
NSIncrementExtraRefCount(self);
return self;
}
-(void)release
{
if(NSDecrementExtraRefCountWasZero(self))
{
NSDeallocateObject(self);
}
}
-(id)autorelease
{ // Add the object to the autorelease pool
[NSAutoreleasePool addObject:self];
return self20-What are the App states. Explain them?
- Not running State: The app has not been launched or was running but was terminated by the system.
- Inactive state: The
app is running in the foreground but is currently not receiving events.
(It may be executing other code though.) An app usually stays in this
state only briefly as it transitions to a different state. The only time
it stays inactive for any period of time is when the user locks the
screen or the system prompts the user to respond to some event, such as
an incoming phone call or SMS message.
- Active state: The app is running in the foreground and is receiving events. This is the normal mode for foreground apps.
- Background state:
The app is in the background and executing code. Most apps enter this
state briefly on their way to being suspended. However, an app that
requests extra execution time may remain in this state for a period of
time. In addition, an app being launched directly into the background
enters this state instead of the inactive state. For information about
how to execute code while in the background, see “Background Execution
and Multitasking.”
- Suspended state:The
app is in the background but is not executing code. The system moves
apps to this state automatically and does not notify them before doing
so. While suspended, an app remains in memory but does not execute any
code. When a low-memory condition occurs, the system may purge suspended
apps without notice to make more space for the foreground app.
21-What is Automatic Reference Counting (ARC) ?
ARC is a compiler-level feature that simplifies the process of managing
the lifetimes of Objective-C objects. Instead of you having to remember
when to retain or release an object, ARC evaluates the lifetime
requirements of your objects and automatically inserts the appropriate
method calls at compile time.
22-Multitasking support is available from which version?
iOS 4 and above supports multi-tasking and allows apps to remain in the
background until they are launched again or until they are terminated.
23-How many bytes we can send to apple push notification server.
256bytes.
24-What is the difference between retain & assign?
Assign creates a reference from one object to another without increasing the source’s retain count.
if (_variable != object)
{
[_variable release];
_variable = nil;
_variable = object;
}
Retain creates a reference from one object to another and increases the retain count of the source object.
if (_variable != object)
{ [_variable release];
_variable = nil;
_variable = [object retain];
}
25-Why do we need to use @Synthesize?
We can use generated code like nonatomic, atmoic, retain without writing
any lines of code. We also have getter and setter methods. To use this,
you have 2 other ways: @synthesize or @dynamic: @synthesize, compiler
will generate the getter and setter automatically for you, @dynamic: you
have to write them yourself.@property is really good for memory
management, for example: retain.How can you do retain without @property?
if (_variable != object)
{
[_variable release];
_variable = nil;
_variable = [object retain];
}
How can you use it with @property?self.variable = object;
When
we are calling the above line, we actually call the setter like [self
setVariable:object] and then the generated setter will do its job
26-What is categories in iOS?
A Category is a feature of the Objective-C language that enables you to
add methods (interface and implementation) to a class without having to
make a subclass. There is no runtime difference—within the scope of your
program—between the original methods of the class and the methods added
by the category. The methods in the category become part of the class
type and are inherited by all the class’s subclasses.As with delegation,
categories are not a strict adaptation of the Decorator pattern,
fulfilling the intent but taking a different path to implementing that
intent. The behavior added by categories is a compile-time artifact, and
is not something dynamically acquired. Moreover, categories do not
encapsulate an instance of the class being extended.
27-What is Delegation in iOS?
Delegation is a design pattern in which one object sends messages to
another object—specified as its delegate—to ask for input or to notify
it that an event is occurring. Delegation is often used as an
alternative to class inheritance to extend the functionality of reusable
objects. For example, before a window changes size, it asks its
delegate whether the new size is ok. The delegate replies to the window,
telling it that the suggested size is acceptable or suggesting a better
size. (For more details on window resizing, see the
windowWillResize:toSize:
message.)Delegate
methods are typically grouped into a protocol. A protocol is basically
just a list of methods. The delegate protocol specifies all the messages
an object might send to its delegate. If a class conforms to (or
adopts)
a protocol, it guarantees that it implements the required methods of a
protocol. (Protocols may also include optional methods).In this
application, the application object tells its delegate that the main
startup routines have finished by sending it the
applicationDidFinishLaunching:
message. The delegate is then able to perform additional tasks if it wants.
28-How can we achieve singleton pattern in iOS?
The Singleton design pattern ensures a class only has one instance, and
provides a global point of access to it. The class keeps track of its
sole instance and ensures that no other instance can be created.
Singleton classes are appropriate for situations where it makes sense
for a single object to provide access to a global resource.Several Cocoa
framework classes are singletons. They include
NSFileManager
,
NSWorkspace
,
NSApplication
, and, in UIKit,
UIApplication
.
A process is limited to one instance of these classes. When a client
asks the class for an instance, it gets a shared instance, which is
lazily created upon the first request.
29-What is delegate pattern in iOS?
Delegation is a mechanism by which a host object embeds a weak reference
(weak in the sense that it’s a simple pointer reference, unretained) to
another object—its delegate—and periodically sends messages to the
delegate when it requires its input for a task. The host object is
generally an “off-the-shelf” framework object (such as an
NSWindow
or
NSXMLParser
object)
that is seeking to accomplish something, but can only do so in a
generic fashion. The delegate, which is almost always an instance of a
custom class, acts in coordination with the host object, supplying
program-specific behavior at certain points in the task (see Figure
4-3). Thus delegation makes it possible to modify or extend the behavior
of another object without the need for subclassing.Refer: delegate
pattern
30-What are all the difference between categories and subclasses?Why should we go to subclasses?
Category is a feature of the Objective-C language that enables you to
add methods (interface and implementation) to a class without having to
make a subclass. There is no runtime difference—within the scope of your
program—between the original methods of the class and the methods added
by the category. The methods in the category become part of the class
type and are inherited by all the class’s subclasses.As with delegation,
categories are not a strict adaptation of the Decorator pattern,
fulfilling the intent but taking a different path to implementing that
intent. The behavior added by categories is a compile-time artifact, and
is not something dynamically acquired. Moreover, categories do not
encapsulate an instance of the class being extended.The Cocoa frameworks
define numerous categories, most of them informal protocols . Often
they use categories to group related methods. You may implement
categories in your code to extend classes without subclassing or to
group related methods. However, you should be aware of these caveats:
- You cannot add instance variables to the class.
- If you override existing methods of the class, your application may behave unpredictably.
31-What is notification in iOS?
The notification mechanism of Cocoa implements one-to-many broadcast of
messages based on the Observer pattern. Objects in a program add
themselves or other objects to a list of observers of one or more
notifications, each of which is identified by a global string (the
notification name). The object that wants to notify other objects—the
observed object—creates a notification object and posts it to a
notification center. The notification center determines the observers of
a particular notification and sends the notification to them via a
message. The methods invoked by the notification message must conform to
a certain single-parameter signature. The parameter of the method is
the notification object, which contains the notification name, the
observed object, and a dictionary containing any supplemental
information.Posting a notification is a synchronous procedure. The
posting object doesn’t regain control until the notification center has
broadcast the notification to all observers. For asynchronous behavior,
you can put the notification in a notification queue; control returns
immediately to the posting object and the notification center broadcasts
the notification when it reaches the top of the queue.Regular
notifications—that is, those broadcast by the notification center—are
intraprocess only. If you want to broadcast notifications to other
processes, you can use the istributed notification center and its
related API.
32-What is the difference between delegates and notifications?
We can use notifications for a variety of reasons. For example, you
could broadcast a notification to change how user-interface elements
display information based on a certain event elsewhere in the program.
Or you could use notifications as a way to ensure that objects in a
document save their state before the document window is closed. The
general purpose of notifications is to inform other objects of program
events so they can respond appropriately.But objects receiving
notifications can react only after the event has occurred. This is a
significant difference from delegation. The delegate is given a chance
to reject or modify the operation proposed by the delegating object.
Observing objects, on the other hand, cannot directly affect an
impending operation.
33-What is posing in iOS?
Objective-C permits a class to entirely replace another class within
an application. The replacing class is said to “pose as” the target
class. All messages sent to the target class are then instead received
by the posing class. There are some restrictions on which classes can
pose:
- A class may only pose as one of its direct or indirect superclasses
- The
posing class must not define any new instance variables which are
absent from the target class (though it may define or override methods).
- No messages must have been sent to the target class prior to the posing.
Posing, similarly to categories, allows globally augmenting existing classes. Posing permits two features absent from categories:
- A posing class can call overridden methods through super, thus incorporating the implementation of the target class.
- A posing class can override methods defined in categories.
34-What is atomic and nonatomic? Which one is safer? Which one is default?
You can use this attribute to specify that accessor methods are not atomic. (There is no keyword to denote atomic.)
nonatomic
- Specifies that accessors are nonatomic. By default, accessors are atomic.
Properties are atomic by default so that synthesized accessors provide
robust access to properties in a multithreaded environment—that is, the
value returned from the getter or set via the setter is always fully
retrieved or set regardless of what other threads are executing
concurrently.
If you specify strong
, copy
, or retain
and do not specifynonatomic
,
then in a reference-counted environment, a synthesized get accessor for
an object property uses a lock and retains and autoreleases the
returned value—the implementation will be similar to the following:
[_internal lock]; // lock using an object-level lock
|
id result = [[value retain] autorelease];
|
[_internal unlock];
|
return result;
|
If you specify nonatomic
, a synthesized accessor for an object property simply returns the value directly.
35-Where can you test Apple iPhone apps if you don’t have the device?
iOS Simulator can be used to test mobile applications. Xcode tool that
comes along with iOS SDK includes Xcode IDE as well as the iOS
Simulator. Xcode also includes all required tools and frameworks for
building iOS apps. However, it is strongly recommended to test the app
on the real device before publishing it.
36-Which JSON framework is supported by iOS?
SBJson framework is supported by iOS. It is a JSON parser and generator
for Objective-C. SBJson provides flexible APIs and additional control
that makes JSON handling easier.
37-What are the tools required to develop iOS applications?
iOS development requires Intel-based Macintosh computer and iOS SDK.
38- Name the framework that is used to construct application’s user interface for iOS.
A. The UIKit framework is used to develop application’s user interface
for iOS. UIKit framework provides event handling, drawing model,
windows, views, and controls specifically designed for a touch screen
interface.
39-Name the application thread from where UIKit classes should be used?
UIKit classes should be used only from an application’s main thread.
Note: The derived classes of UIResponder and the classes which
manipulate application’s user interface should be used from
application’s main thread.
40- Which API is used to write test scripts that help in exercising the application’s user interface elements?
UI Automation API is used to automate test procedures. Tests scripts are
written in JavaScript to the UI Automation API. This in turn simulates
user interaction with the application and returns log information to the
host computer.
41-Why an app on iOS device behaves differently when running in foreground than in background?
An application behaves differently when running in foreground than in
background because of the limitation of resources on iOS devices.
42- How can an operating system improve battery life while running an app?
An app is notified whenever the operating system moves the apps between
foreground and background. The operating system improves battery life
while it bounds what your app can do in the background. This also
improves the user experience with foreground app.
43-Which framework delivers event to custom object when app is in foreground?
The UIKit infrastructure takes care of delivering events to custom
objects. As an app developer, you have to override methods in the
appropriate objects to process those events.
44-When an app is said to be in not running state?
An app is said to be in ‘not running’ state when:
- it is not launched.
- it gets terminated by the system during running.
45-Assume that your app is running in the foreground but is currently not receiving events. In which sate it would be in?
An app will be in InActive state if it is running in the foreground but
is currently not receiving events. An app stays in InActive state only
briefly as it transitions to a different state.
46- Give example scenarios when an application goes into InActive state?
An app can get into InActive state when the user locks the screen or the
system prompts the user to respond to some event e.g. SMS message,
incoming call etc.
47-When an app is said to be in active state?
An app is said to be in active state when it is running in foreground and is receiving events.
48-Name the app sate which it reaches briefly on its way to being suspended
An app enters background state briefly on its way to being suspended.
49- Assume that an app is not in foreground but is still executing code. In which state will it be in?
Background state.
50-An app is loaded into memory but is not executing any code. In which state will it be in?
An app is said to be in suspended state when it is still in memory but is not executing any code.
51-Assume that system is running low on memory. What can system do for suspended apps?
In case system is running low on memory, the system may purge suspended apps without notice.
52- How can you respond to state transitions on your app?
On state transitions can be responded to state changes in an appropriate
way by calling corresponding methods on app’s delegate object.
For example: applicationDidBecomeActive method can be used to prepare to run as the foreground app.
applicationDidEnterBackground
method can be used to execute some code when app is running in the
background and may be suspended at any time.
applicationWillEnterForeground method can be used to execute some code when your app is moving out of the background
applicationWillTerminate method is called when your app is being terminated.
53-List down app’s state transitions when it gets launched.
Before the launch of an app, it is said to be in not running state.
When an app is launched, it moves to the active or background state, after transitioning briefly through the inactive state.
54-Who calls the main function of you app during the app launch cycle?
During app launching, the system creates a main thread for the app and
calls the app’s main function on that main thread. The Xcode project’s
default main function hands over control to the UIKit framework, which
takes care of initializing the app before it is run.
55-What is the use of controller object UIApplication?
Controller object UIApplication is used without subclassing to manage the application event loop.
It coordinates other high-level app behaviors.
It works along with the app delegate object which contains app-level logic.
56-Which object is create by UIApplicationMain function at app launch time?
The app delegate object is created by UIApplicationMain function at app
launch time. The app delegate object’s main job is to handle state
transitions within the app.
57- How is the app delegate is declared by Xcode project templates?
App delegate is declared as a subclass of UIResponder by Xcode project templates.
58-What happens if IApplication object does not handle an event?
In such case the event will be dispatched to your app delegate for processing.
59- Which app specific objects store the app’s content?
Data model objects are app specific objects and store app’s content.
Apps can also use document objects to manage some or all of their data
model objects.
60-Are document objects required for an application? What does they offer?
Document objects are not required but are very useful in grouping data that belongs in a single file or file package.
61- Which object manage the presentation of app’s content on the screen?
View controller objects takes care of the presentation of app’s content
on the screen. A view controller is used to manage a single view along
with the collection of subviews. It makes its views visible by
installing them in the app’s window.
62- Which is the super class of all view controller objects?
UIViewController class. The functionality for loading views, presenting
them, rotating them in response to device rotations, and several other
standard system behaviors are provided by UIViewController class.
63-What is the purpose of UIWindow object?
The presentation of one or more views on a screen is coordinated by UIWindow object.
64-How do you change the content of your app in order to change the views displayed in the corresponding window?
To change the content of your app, you use a view controller to change
the views displayed in the corresponding window. Remember, window itself
is never replaced.
65-Define view object.
Views along with controls are used to provide visual representation of
the app content. View is an object that draws content in a designated
rectangular area and it responds to events within that area.
66-Apart from incorporating views and controls, what else an app can incorporate?
Apart from incorporating views and controls, an app can also incorporate
Core Animation layers into its view and control hierarchies.
67- What are layer objects and what do they represent?
Layer objects are data objects which represent visual content. Layer
objects are used by views to render their content. Custom layer objects
can also be added to the interface to implement complex animations and
other types of sophisticated visual effects.
68-What is App Bundle?
When you build your iOS app, Xcode packages it as a bundle. Abundle is
a directory in the file system that groups related resources together
in one place. An iOS app bundle contains the app executable file and
supporting resource files such as app icons, image files, and localized
content.
69-Define property?
It is used to access instance variables outside of class.
70-Why synthesized is used?
After declaring property we will have to tell compiler instantly by
using synthesize directive. This tells the compiler to generate setter
and getter methods.
71-What is retaining?
It is reference count for an object.
72- What is webservice?
To get data in form of xml ,by using this we can get data from a server.
73-What is parsing?
To get data from web service we use parsing.
74-which xml parser we use on iphone?
“NSXML” Parser.
75-Which type of parse does iphone support?
“SAX” parser.
76-.Name those classes used to establish connection b/w application to webserver?
(a)NSURL (b)NSURL REQUEST (c)NSURL CONNECTION.
77-Tell the difference between DOM and SAX Parser?
(a)Dom is “documents based parser”.
b)SAX is a event driven parser
78-Name three method of NSXML parser.
(1)did start element (2)did end element (3)found character.
79-Tell methods used in NSURLConnection
(1)Connection did receive Response
(2)Connection did recevice Datat
(3)Connection fail with error
(4)Connection did finish loading.
80-.What is json-parser?
JSON(Java script object notation)is a parser used to get data from web Server.
81-.By default which things are in the application?
iPhone applications by default have 3 things
1.main: entry point of application.
2.Appdelegate: perform basic application and functionality.
3.Window: provide uiinterface.
82-Tell me about tab bar controller?
It is used to display the data on the view.
83-Which are the protocols used in table view?
Table view contain two delegate protocols
(1) Uitable view data source
(2).Uitable view delegate.
ui view table view data source three method namely
(1)No of sections.
(2)No of rows in sections.
(3)Cell for row index path row.
In ui table view delegate contain
(1)Did select row at index path row
84-Name data base used in iphone?
(1)Sql lite (2)Plist 3)Xml (4)Core Data
85-Tell four frameworks used in iphone?
(1)Ui kit framework
(2)Map kit framework
(3)ADI kit framework
(4)Core data framework
(5)core foundation framework
86-Tell me about single inheritance in objective-c?
Objective c subclass can derived from a single parent class.It is called “single inheritance”.
87-Tell me about the MVC architecture?
M-model, V-view, C-controller
Main advantage of MVC architecture is to provide “reusability and security” by separating the layer by using MVC architecture.
Model: it is a class model is interact with database.
Controller: controller is used for by getting the data from model and controls the views.
Display the information in views. : View
88-What is the instance methods?
Instance methods are essentially code routines that perform tasks so
instances of clases we create methods to get and set the instance
variables and to display the current values of these variables.
Declaration of instance method :
– (void)click me: (id)sender;
Void is return type which does not giving any thing here.
Click me is method name.
Id is data type which returns any type of object.
89-What is the class method?
Class methods work at the class level and are common to all instance of a
class these methods are specific to the class overall as opposed to
working on different instance data encapsulated in each class instance.
@interface class name :ns object
{
}
+(class name *)new alloc:
-(int)total open
90-What is data encapsulation?
Data is contained within objects and is not accessible by any other than
via methods defined on the class is called data encapsulation.
91-What is accessor methods?
Accessor methods are methods belonging to a class that allow to get and
set the values of instance valuables contained within the class.
92-What is synthesized accessor methods?
Objective-c provides a mechanism that automates the creation of accessor
methods that are called synthesized accessor methods that are
implemented through use of the @property and @synthesized.
93-How to access the encapsulated data in objective-c?
(a)Data encapsulation encourages the use of methods to +get and set the values of instance variables in a class.
(b)But the developer to want to directly access an instance variable without having to go through an accessor method.
(c) In objective-c syntax for an instance variable is as follow [class instance variable name]
94-What is dot notation?
Dot notation features introduced into version 2.0 of objective-c. Dot
notation involves accessing an instance variable by specifying a class
“instance” followed by a “dot” followed in turn by the name of instance
variable or property to be accessed.
95-Difference between shallow copy and deep copy?
Shallow copy is also known as address copy. In this process you only
copy address not actual data while in deep copy you copy data.
Suppose there are two objects A and B. A is pointing to a different
array while B is pointing to different array. Now what I will do is
following to do shallow copy.
Char *A = {‘a’,’b’,’c’};
Char *B =
{‘x’,’y’,’z’};
B = A;
Now B is pointing is at same location where A
pointer is pointing.Both A and B in this case sharing same data. if
change is made both will get altered value of data.Advantage is that
coping process is very fast and is independent of size of array.
while in deep copy data is also copied. This process is slow but Both A
and B have their own copies and changes made to any copy, other will
copy will not be affected.
96-Difference between categories and extensions?
Class extensions are similar to categories. The main difference is that
with an extension, the compiler will expect you to implement the methods
within your main @implementation, whereas with a category you have a
separate @implementation block. So you should pretty much only use an
extension at the top of your main .m file (the only place you should
care about ivars, incidentally) — it’s meant to be just that, an
extension.
97-What are KVO and KVC?
KVC: Normally
instance variables are accessed through properties or accessors but KVC
gives another way to access variables in form of strings. In this way
your class acts like a dictionary and your property name for example
“age” becomes key and value that property holds becomes value for that
key. For example, you have employee class with name property.
You access property like
NSString age = emp.age;
setting property value.
emp.age = @”20″;
Now how KVC works is like this
[emp valueForKey:@"age"];
[emp setValue:@"25" forKey:@"age"];
KVO : The mechanism through which objects are notified when there is change in any of property is called KVO.
For example, person object is interested in getting notification when
accountBalance property is changed in BankAccount object.To achieve
this, Person Object must register as an observer of the BankAccount’s
accountBalance property by sending an
addObserver:forKeyPath:options:context: message.
98-Can we use two tableview controllers on one view controller?
Yes, we can use two tableviews on the same view controllers and you can
differentiate between two by assigning them tags…or you can also check
them by comparing their memory addresses.
99-Swap the two variable values without taking third variable?
int x=10;
int y=5;
x=x+y;
NSLog(@”x==> %d”,x);
y=x-y;
NSLog(@”Y Value==> %d”,y);
x=x-y;
NSLog(@”x Value==> %d”,x);
100-What is push notification?
Imagine, you are looking for a job. You go to software company daily and
ask sir “is there any job for me” and they keep on saying no. Your time
and money is wasted on each trip.(Pull Request mechanism)
So, one day owner says, if there is any suitable job for you, I will let
you know. In this mechanism, your time and money is not wasted. (Push
Mechanism)
How it works?
This service is provided by Apple in which rather than pinging server
after specific interval for data which is also called pull mechanism,
server will send notification to your device that there is new piece of
information for you. Request is initiated by server not the device or
client.
Flow of push notification
Your web server sends message (device token + payload) to Apple push
notification service (APNS) , then APNS routes this message to device
whose device token specified in notification.
101-What is polymorphism?
This is very famous question and every interviewer asks this. Few people
say polymorphism means multiple forms and they start giving example of
draw function which is right to some extent but interviewer is looking
for more detailed answer.
Ability of base class pointer to call function from derived class at runtime is called polymorphism.
For example, there is super class human and there are two subclasses
software engineer and hardware engineer. Now super class human can hold
reference to any of subclass because software engineer is kind of human.
Suppose there is speak function in super class and every subclass has
also speak function. So at runtime, super class reference is pointing to
whatever subclass, speak function will be called of that class. I hope I
am able to make you understand.
101-What is responder chain?
Suppose you have a hierarchy of views such like there is superview A
which have subview B and B has a subview C. Now you touch on inner most
view C. The system will send touch event to subview C for handling this
event. If C View does not want to handle this event, this event will be
passed to its superview B (next responder). If B also does not want to
handle this touch event it will pass on to superview A. All the view
which can respond to touch events are called responder chain. A view can
also pass its events to uiviewcontroller. If view controller also does
not want to respond to touch event, it is passed to application object
which discards this event.
102-Can we use one tableview with two different datasources? How you will achieve this?
Yes. We can conditionally bind tableviews with two different data sources.
103-What is a protocol?
A protocol is a language feature in objective C which provides multiple
inheritance in a single inheritance language. Objective C supports two
types of protocols:
- Ad hoc protocols called informal protocol
- Compiler protocols called formal protocols
You must create your own autorelease pool as soon as the thread begins executing; otherwise, your application will leak objects
104-Three occasions when you might use your own autorelease pools:
- If you are writing a program that is not based on a UI framework, such as a command-line tool.
- If
you write a loop that creates many temporary objects.You may create an
autorelease pool inside the loop to dispose of those objects before the
next iteration. Using an autorelease pool in the loop helps to reduce
the maximum memory footprint of the application.
- If you spawn a secondary thread.
105- InApp purchase product type
- Consumable products
must be purchased each time the user needs that item. For example,
one-time services are commonly implemented as consumable products.
- Non-consumable products
are purchased only once by a particular user. Once a non-consumable
product is purchased, it is provided to all devices associated with that
user’s iTunes account. Store Kit provides built-in support to restore
non-consumable products on multiple devices.
- Auto-renewable subscriptions are
delivered to all of a user’s devices in the same way as non-consumable
products. However, auto-renewable subscriptions differ in other ways.
When you create an auto-renewable subscription in iTunes Connect, you
choose the duration of the subscription. The App Store automatically
renews the subscription each time its term expires. If the user chooses
to not allow the subscription to be renewed, the user’s access to the
subscription is revoked after the subscription expires. Your application
is responsible for validating whether a subscription is currently
active and can also receive an updated receipt for the most recent
transaction.
- Free subscriptions are
a way for you to put free subscription content in Newsstand. Once a
user signs up for a free subscription, the content is available on all
devices associated with the user’s Apple ID. Free subscriptions do not
expire and can only be offered in Newsstand-enabled apps
106-the advantages and disadvantages about synchronous versus asynchronous connections.
That’s it, pretty fast and easy, but there are a lot of caveats :
• The most important problem is that the thread which called this method
will be blocked until the connection finish or timeout, so we surely
don’t want to start the connection on the main thread to avoid freezing
the UI. That means we need to create a new thread to handle the
connection, and all programmers know that threading is hard.
• Cancellation, it’s not possible to cancel a synchronous connection,
which is bad because users like to have the choice to cancel an
operation if they think it takes too much time to execute.
• Authentication, there is no way to deal with authentication challenges.
• It’s impossible to parse data on the fly.
So let’s put it up straight, avoid using synchronousNSURLConnection, there is absolutely no benefit of using it.
It’s clear that asynchronous connections give us more control :
• You don’t have to create a new thread for the connection because your main thread will not be blocked.
• You can easily cancel the connection just by calling the cancelmethod.
• If you need authentication just implement the required delegate methods.
• Parsing data on the fly is easy.
So clearly we have a lot of more control with this, and the code is really not difficult.
Even better, we don’t have to handle the creation of a new thread, which is a good thing, because you know, threading is hard.
Well, if you read me until here, you should be convinced to use
asynchronous connections, and forget about synchronous ones. They
clearly give us more control and possibilities and, in some case can
spare us to create new thread.
So I encourage you to move away from synchronous connections, just think of them as evil.
107-What is the navigation controller?
Navigation controller contains the stack of controllers every navigation controller
must be having root view controller by default these controllers contain 2 method
(a) push view (b) pop view
By default navigation controller contain “table view”.
108- What is the split view controller?
This control is used for ipad application and it contain proper controllers by default
split view controller contain root view controller and detail view controller.
109-Cocoa.
Cocoa is an application environment for both the Mac OS X operating
system and iOS. It consists of a suite of object-oriented software
libraries, a runtime system, and an integrated development environment.
Carbon is an alternative environment in Mac OS X, but it is a
compatibility framework with procedural programmatic interfaces intended
to support existing Mac OS X code bases.
110- Frameworks that make Cocoa.
Appkit (Application Kit)
Foundation
111- Objective-C.
Objective-C is a very dynamic language. Its dynamism frees a program
from compile-time and link-time constraints and shifts much of the
responsibility for symbol resolution to runtime, when the user is in
control. Objective-C is more dynamic than other programming languages
because its dynamism springs from three sources:
Dynamic typing—determining the class of an object at runtime
Dynamic binding—determining the method to invoke at runtime
Dynamic loading—adding new modules to a program at runtime
112- Objective-C vs C/C++.
· The Objective-C class allows a method and a variable with the exact same name. In C++, they must be different.
· Objective-C does not have a constructor or destructor. Instead it has
init and dealloc methods, which must be called explicitly.
· Objective-C uses + and – to differentiate between factory and instance methods, C++ uses static to specify a factory method.
· Multiple inheritance is not allowed in Obj-C, however we can use protocol to some extent.
· Obj-C has runtime binding leading to dynamic linking.
· Obj-C has got categories.
· Objective-C has a work-around for method overloading, but none for operator overloading.
· Objective-C also does not allow stack based objects. Each object must be a pointer to a block of memory.
· In Objective-C the message overloading is faked by naming the
parameters. C++ actually does the same thing but the compiler does the
name mangling for us. In Objective-C, we have to mangle the names
manually.
· One of C++’s advantages and disadvantages is automatic type coercion.
· Another feature C++ has that is missing in Objective-C is references.
Because pointers can be used wherever a reference is used, there isn’t
much need for references in general.
· Templates are another feature that C++ has that Objective-C doesn’t.
Templates are needed because C++ has strong typing and static binding
that prevent generic classes, such as List and Array.
113-Appilcation Kit/App kit.
The Application Kit is a framework containing all the objects you need
to implement your graphical, event-driven user interface: windows,
panels, buttons, menus, scrollers, and text fields. The Application Kit
handles all the details for you as it efficiently draws on the screen,
communicates with hardware devices and screen buffers, clears areas of
the screen before drawing, and clips views.
You also have the choice at which level you use the Application Kit:
· Use Interface Builder to create connections from user interface objects to your application objects.
· Control the user interface programmatically, which requires more familiarity with AppKit classes and protocols.
· Implement your own objects by subclassing NSView or other classes.
114-Foundation Kit.
The Foundation framework defines a base layer of Objective-C classes. In
addition to providing a set of useful primitive object classes, it
introduces several paradigms that define functionality not covered by
the Objective-C language. The Foundation framework is designed with
these goals in mind:
· Provide a small set of basic utility classes.
· Make software development easier by introducing consistent conventions for things such as deallocation.
· Support Unicode strings, object persistence, and object distribution.
· Provide a level of OS independence, to enhance portability.
115-Dynamic and Static Typing.
Static typed languages are those in which type checking is done at
compile-time, whereas dynamic typed languages are those in which type
checking is done at run-time.
Objective-C is a dynamically-typed language, meaning that you don’t have
to tell the compiler what type of object you’re working with at compile
time. Declaring a type for a varible is merely a promise which can be
broken at runtime if the code leaves room for such a thing. You can
declare your variables as type id, which is suitable for any Objective-C
object.
116-Selectors
In Objective-C, selector has two meanings. It can be used to refer
simply to the name of a method when it’s used in a source-code message
to an object. It also, though, refers to the unique identifier that
replaces the name when the source code is compiled. Compiled selectors
are of type SEL. All methods with the same name have the same selector.
You can use a selector to invoke a method on an object—this provides the
basis for the implementation of the target-action design pattern in
Cocoa.
[friend performSelector:@selector(gossipAbout:) withObject:aNeighbor];
is equivalent to:
[friend gossipAbout:aNeighbor];
117-Class Introspection
· Determine whether an objective-C object is an instance of a class
[obj isMemberOfClass:someClass];
· Determine whether an objective-C object is an instance of a class or its descendants
[obj isKindOfClass:someClass];
· The version of a class
[MyString version]
· Find the class of an Objective-C object
Class c = [obj1 class]; Class c = [NSString class];
· Verify 2 Objective-C objects are of the same class
[obj1 class] == [obj2 class]
118- Proxy
As long as there aren’t any extra instance variables, any subclass can
proxy itself as its superclass with a single call. Each class that
inherits from the superclass, no matter where it comes from, will now
inherit from the proxied subclass. Calling a method in the superclass
will actually call the method in the subclass. For libraries where many
objects inherit from a base class, proxying the superclass can be all
that is needed.
119- Why category is better than inheritance?
If category is used, you can use same class, no need to remember a new
class-name. Category created on a base class is available on sub
classes.
120-Formal Protocols
Formal Protocols allow us to define the interface for a set of methods,
but implementation is not done. Formal Protocols are useful when you are
using DistributedObjects, because they allow you to define a protocol
for communication between objects, so that the DO system doesn’t have to
constantly check whether or not a certain method is implemented by the
distant object.
121- Formal vs informal protocol.
In addition to formal protocols, you can also define an informal protocol by grouping the methods in a category declaration:
@interface NSObject (MyProtocol)
//someMethod();
@end
Informal protocols are typically declared as categories of the NSObject
class, because that broadly associates the method names with any class
that inherits from NSObject. Because all classes inherit from the root
class, the methods aren’t restricted to any part of the inheritance
hierarchy. (It is also possible to declare an informal protocol as a
category of another class to limit it to a certain branch of the
inheritance hierarchy, but there is little reason to do so.)
When used to declare a protocol, a category interface doesn’t have a
corresponding implementation. Instead, classes that implement the
protocol declare the methods again in their own interface files and
define them along with other methods in their implementation files.
An informal protocol bends the rules of category declarations to list a
group of methods but not associate them with any particular class or
implementation.
Being informal, protocols declared in categories don’t receive much
language support. There’s no type checking at compile time nor a check
at runtime to see whether an object conforms to the protocol. To get
these benefits, you must use a formal protocol. An informal protocol may
be useful when all the methods are optional, such as for a delegate,
but (in Mac OS X v10.5 and later) it is typically better to use a formal
protocol with optional methods.
122- Optional vs required
Protocol methods can be marked as optional using the @optional keyword.
Corresponding to the @optional modal keyword, there is a @required
keyword to formally denote the semantics of the default behavior. You
can use @optional and @required to partition your protocol into sections
as you see fit. If you do not specify any keyword, the default is
@required.
@protocol MyProtocol
@optional
-(void) optionalMethod;
@required
-(void) requiredMethod;
@end
123- Memory Management
If you alloc, retain, or copy/mutablecopy it, it’s your job to release it. Otherwise it isn’t.
124-Copy vs assign vs retain
· Assign is for primitive values like BOOL, NSInteger or double. For
objects use retain or copy, depending on if you want to keep a reference
to the original object or make a copy of it.
· assign: In your setter method for the property, there is a simple assignment of your instance variable to the new value, eg:
(void)setString:(NSString*)newString{
string = newString;
}
This can cause problems since Objective-C objects use reference
counting, and therefore by not retaining the object, there is a chance
that the string could be deallocated whilst you are still using it.
· retain: this retains the new value in your setter method. For example:
This is safer, since you explicitly state that you want to maintain a
reference of the object, and you must release it before it will be
deallocated.
(void)setString:(NSString*)newString{
[newString retain];
[string release];
string = newString;
}
· copy: this makes a copy of the string in your setter method:
This is often used with strings, since making a copy of the original
object ensures that it is not changed whilst you are using it.
(void)setString:(NSString*)newString{
if(string!=newString){
[string release];
string = [newString copy];
}
}
125- alloc vs new
“alloc” creates a new memory location but doesn’t initializes it as compared to “new”.
126- release vs pool drain
“release” frees a memory. “drain” releases the NSAutoreleasePool itself.
127- NSAutoReleasePool : release vs drain
Strictly speaking, from the big picture perspective drain is not equivalent to release:
In a reference-counted environment, drain does perform the same
operations as release, so the two are in that sense equivalent. To
emphasise, this means you do not leak a pool if you use drain rather
than release.
In a garbage-collected environment, release is a no-op. Thus it has no
effect. drain, on the other hand, contains a hint to the collector that
it should “collect if needed”. Thus in a garbage-collected environment,
using drain helps the system balance collection sweeps.
128-autorelease vs release
Autorelase: By sending an object an autorelease message, it is added to
the local AutoReleasePool, and you no longer have to worry about it,
because when the AutoReleasePool is destroyed (as happens in the course
of event processing by the system) the object will receive a release
message, its RetainCount will be decremented, and the GarbageCollection
system will destroy the object if the RetainCount is zero.
Release: retain count is decremented at this point.
129- Autorelease Pool
Autorelease pools provide a mechanism whereby you can send an object a
“deferred” release message. This is useful in situations where you want
to relinquish ownership of an object, but want to avoid the possibility
of it being deallocated immediately (such as when you return an object
from a method). Typically, you don’t need to create your own autorelease
pools, but there are some situations in which either you must or it is
beneficial to do so.
130- How autorelease pool is managed.
Every time -autorelease is sent to an object, it is added to the
inner-most autorelease pool. When the pool is drained, it simply sends
-release to all the objects in the pool.
Autorelease pools are simply a convenience that allows you to defer
sending -release until “later”. That “later” can happen in several
places, but the most common in Cocoa GUI apps is at the end of the
current run loop cycle.
131-Memory Leak
If RetainingAndReleasing are not properly used then RetainCount for AnObject doesn’t reach 0. It doesn’t crash the application.
132- Event Loop
In a Cocoa application, user activities result in events. These might be
mouse clicks or drags, typing on the keyboard, choosing a menu item,
and so on. Other events can be generated automatically, for example a
timer firing periodically, or something coming in over the network. For
each event, Cocoa expects there to be an object or group of objects
ready to handle that event appropriately. The event loop is where such
events are detected and routed off to the appropriate place. Whenever
Cocoa is not doing anything else, it is sitting in the event loop
waiting for an event to arrive. (In fact, Cocoa doesn’t poll for events
as suggested, but instead its main thread goes to sleep. When an event
arrives, the OS wakes up the thread and event processing resumes. This
is much more efficient than polling and allows other applications to run
more smoothly).
Each event is handled as an individual thing, then the event loop gets
the next event, and so on. If an event causes an update to be required,
this is checked at the end of the event and if needed, and window
refreshes are carried out.
133-Differnce between boxName and self.boxName.
boxName: Accessing directly.
self. boxName: Accessing boxName through accessors. If property/synthesize is not there it will throw error.
134-What it does “@synthesize boxDescription=boxName;” ?
Here you can use boxName or self.boxName. We cant use boxDescription.
135-Collection
In Cocoa and Cocoa Touch, a collection is a Foundation framework class
used for storing and managing groups of objects. Its primary role is to
store objects in the form of either an array, a dictionary, or a set.
136-Threads and how to use
Use this class when you want to have an Objective-C method run in its
own thread of execution. Threads are especially useful when you need to
perform a lengthy task, but don’t want it to block the execution of the
rest of the application. In particular, you can use threads to avoid
blocking the main thread of the application, which handles user
interface and event-related actions. Threads can also be used to divide a
large job into several smaller jobs, which can lead to performance
increases on multi-core computers.
Two ways to create threads…
· detachNewThreadSelector:toTarget:withObject:
· Create instances of NSThread and start them at a later time using the “start” method.
NSThread is not as capable as Java’s Thread class, it lacks
· Built-in communication system.
· An equivalent of “join()”
137-Threadsafe
When it comes to threaded applications, nothing causes more fear or
confusion than the issue of handling signals. Signals are a low-level
BSD mechanism that can be used to deliver information to a process or
manipulate it in some way. Some programs use signals to detect certain
events, such as the death of a child process. The system uses signals to
terminate runaway processes and communicate other types of information.
The problem with signals is not what they do, but their behavior when
your application has multiple threads. In a single-threaded application,
all signal handlers run on the main thread. In a multithreaded
application, signals that are not tied to a specific hardware error
(such as an illegal instruction) are delivered to whichever thread
happens to be running at the time. If multiple threads are running
simultaneously, the signal is delivered to whichever one the system
happens to pick. In other words, signals can be delivered to any thread
of your application.
The first rule for implementing signal handlers in applications is to
avoid assumptions about which thread is handling the signal. If a
specific thread wants to handle a given signal, you need to work out
some way of notifying that thread when the signal arrives. You cannot
just assume that installation of a signal handler from that thread will
result in the signal being delivered to the same thread.
138-Notification and Observers
A notification is a message sent to one or more observing objects to
inform them of an event in a program. The notification mechanism of
Cocoa follows a broadcast model.
It is a way for an object that initiates or handles a program event to
communicate with any number of objects that want to know about that
event. These recipients of the notification, known as observers, can
adjust their own appearance, behavior, and state in response to the
event. The object sending (or posting) the notification doesn’t have to
know what those observers are. Notification is thus a powerful mechanism
for attaining coordination and cohesion in a program. It reduces the
need for strong dependencies between objects in a program (such
dependencies would reduce the reusability of those objects). Many
classes of the Foundation, AppKit, and other Objective-C frameworks
define notifications that your program can register to observe.
The centerpiece of the notification mechanism is a per-process singleton object known as the notification center (NSNotificationCenter).
When an object posts a notification, it goes to the notification
center, which acts as a kind of clearing house and broadcast center for
notifications. Objects that need to know about an event elsewhere in the
application register with the notification center to let it know they
want to be notified when that event happens. Although the notification
center delivers a notification to its observers synchronously, you can
post notifications asynchronously using a notification queue
(NSNotificationQueue).
139-Delegate vs Notification
· The concept of notification differs from delegation in that it allows a
message to be sent to more than one object. It is more like a broadcast
rather than a straight communication between two objects. It removes
dependencies between the sending and receiving object(s) by using a
notification center to manage the sending and receiving of
notifications. The sender does not need to know if there are any
receivers registered with the notification center. There can be one,
many or even no receivers of the notification registered with the
notification center. Simply, Delegate is 1-to-1 object and Notification
can be *-to-* objects.
· The other difference between notifications and delegates is that there
is no possibility for the receiver of a notification to return a value
to the sender.
· Typical uses of notifications might be to allow different objects with
an application to be informed of an event such as a file download
completing or a user changing an application preference. The receiver of
the notification might then perform additional actions such as
processing the downloaded file or updating the display.
140-Plist
Property lists organize data into named values and lists of values using
several object types. These types give you the means to produce data
that is meaningfully structured, transportable, storable, and
accessible, but still as efficient as possible. Property lists are
frequently used by applications running on both Mac OS X and iOS. The
property-list programming interfaces for Cocoa and Core Foundation allow
you to convert hierarchically structured combinations of these basic
types of objects to and from standard XML. You can save the XML data to
disk and later use it to reconstruct the original objects.
The user defaults system, which you programmatically access through the
NSUserDefaults class, uses property lists to store objects representing
user preferences. This limitation would seem to exclude many kinds of
objects, such as NSColor and NSFont objects, from the user default
system. But if objects conform to the NSCoding protocol they can be
archived to NSData objects, which are property list–compatible objects
141-Helper Objects
Helper Objects are used throughout Cocoa and CocoaTouch, and usually
take the form of a delegate or dataSource. They are commonly used to add
functionality to an existing class without having to subclass it.
142-Cluster Class
Class clusters are a design pattern that the Foundation framework makes
extensive use of. Class clusters group a number of private concrete
subclasses under a public abstract superclass. The grouping of classes
in this way simplifies the publicly visible architecture of an
object-oriented framework without reducing its functional richness.
143-Differentiate Foundation vs Core Foundation
CoreFoundation is a general-purpose C framework whereas Foundation is a
general-purpose Objective-C framework. Both provide collection classes,
run loops, etc, and many of the Foundation classes are wrappers around
the CF equivalents. CF is mostly open-source , and Foundation is
closed-source.
Core Foundation is the C-level API, which provides CFString, CFDictionary and the like.Foundation is
Objective-C, which provides NSString, NSDictionary, etc. CoreFoundation
is written in C while Foundation is written in Objective-C. Foundation
has a lot more classes CoreFoundation is the common base of Foundation and Carbon.
144-Difference between coreData and Database
Database
|
Core Data
|
Primary function is storing and fetching data
|
Primary function is graph management (although reading and writing to disk is an important supporting feature)
|
Operates on data stored on disk (or minimally and incrementally loaded)
|
Operates on objects stored in memory (although they can be lazily loaded from disk)
|
Stores “dumb” data
|
Works with fully-fledged objects that self-manage a lot of their
behavior and can be subclassed and customized for further behaviors
|
Can be transactional, thread-safe, multi-user
|
Non-transactional, single threaded, single user (unless you create an
entire abstraction around Core Data which provides these things)
|
Can drop tables and edit data without loading into memory
|
Only operates in memory
|
Perpetually saved to disk (and often crash resilient)
|
Requires a save process
|
Can be slow to create millions of new rows
|
Can create millions of new objects in-memory very quickly (although saving these objects will be slow)
|
Offers data constraints like “unique” keys
|
Leaves data constraints to the business logic side of the program
|
145- Core data vs sqlite.
Core data is an object graph management framework. It manages a
potentially very large graph of object instances, allowing an app to
work with a graph that would not entirely fit into memory by faulting
objects in and out of memory as necessary. Core Data also manages
constraints on properties and relationships and maintains reference
integrity (e.g. keeping forward and backwards links consistent when
objects are added/removed to/from a relationship). Core Data is thus an
ideal framework for building the “model” component of an MVC
architecture.
To implement its graph management, Core Data happens to use sqlite as a disk store. Itcould have
been implemented using a different relational database or even a
non-relational database such as CouchDB. As others have pointed out,
Core Data can also use XML or a binary format or a user-written atomic
format as a backend (though these options require that the entire object
graph fit into memory).
146-Retain cycle or Retain loop.
When object A retains object B, and object B retains A. Then Retain cycle happens. To overcome this use “close” method.
Objective-C’s garbage collector (when enabled) can also delete
retain-loop groups but this is not relevant on the iPhone, where
Objective-C garbage collection is not supported.
147-What is unnamed category.
A named category — @interface Foo(FooCategory) — is generally used to:
i. Extend an existing class by adding functionality.
ii. Declare a set of methods that might or might not be implemented by a delegate.
Unnamed Categories has fallen out of favor now that @protocol has been extended to support @optional methods.
A class extension — @interface Foo() —
is designed to allow you to declare additional private API — SPI or
System Programming Interface — that is used to implement the class
innards. This typically appears at the top of the .m file. Any methods /
properties declared in the class extension must be implemented in the
@implementation, just like the methods/properties found in the public
@interface.
Class extensions can also be used to redeclare a publicly readonly
@property as readwrite prior to @synthesize’ing the accessors.
Example:
Foo.h
@interface Foo:NSObject
@property(readonly, copy) NSString *bar;
-(void) publicSaucing;
@end
Foo.m
@interface Foo()
@property(readwrite, copy) NSString *bar;
– (void) superSecretInternalSaucing;
@end
@implementation Foo
@synthesize bar;
…. must implement the two methods or compiler will warn ….
@end
148-Copy vs mutableCopy.
copy always creates an immutable copy.
mutableCopy always creates a mutable copy.
149- Strong vs Weak
The strong and weak are new ARC types replacing retain and assign respectively.
Delegates and outlets should be weak.
A strong reference is a reference to an object that stops it from being deallocated. In other words it creates a owner relationship.
A weak reference is
a reference to an object that does not stop it from being deallocated.
In other words, it does not create an owner relationship.
150-__strong, __weak, __unsafe_unretained, __autoreleasing.
Generally speaking, these extra qualifiers don’t need to be used very
often. You might first encounter these qualifiers and others when using
the migration tool. For new projects however, you generally you won’t
need them and will mostly use strong/weak with your declared properties.
__strong –
is the default so you don’t need to type it. This means any object
created using alloc/init is retained for the lifetime of its current
scope. The “current scope” usually means the braces in which the
variable is declared
__weak –
means the object can be destroyed at anytime. This is only useful if
the object is somehow strongly referenced somewhere else. When
destroyed, a variable with __weak is set to nil.
__unsafe_unretained – is just like __weak but the pointer is not set to nil when the object is deallocated. Instead the pointer is left dangling.
__autoreleasing,
not to be confused with calling autorelease on an object before
returning it from a method, this is used for passing objects by
reference, for example when passing NSError objects by reference such as
[myObject performOperationWithError:&tmp];
151-Types of NSTableView
Cell based and View based. In view based we can put multiple objects.
152-Abstract class in cocoa.
Cocoa doesn’t provide anything called abstract. We can create a class
abstract which gets check only at runtime, compile time this is not
checked.
@interface AbstractClass : NSObject
@end
@implementation AbstractClass
+ (id)alloc{
if (self == [AbstractClass class]) {
NSLog(@”Abstract Class cant be used”);
}
return [super alloc];
@end
153- Difference between HTTP and HTTPS.
· HTTP transmits everything as plan text, while HTTPS provides encrypted
communication, so that only the recipient can decrypt and read the
information. Basically, HTTPS is a combination of HTTP and
SSL (Secure Sockets Layer). This SSL is that protocol which encrypts the data.
· HTTP is fast and cheap, where HTTPS is slow and expensive.
As, HTTPS is safe it’s widely used during payment transactions or any
sensitive transactions over the internet. On the other hand, HTTP is
used most of the sites over the net, even this blogspot sites also use
HTTP.
· HTTP URLs starts with “http:// “ and use
port 80 by default, while HTTPS URLs stars with “https:// “ and use port 443.
· HTTP is unsafe from attacks like
man-in-the-middle and eavesdropping, but HTTPS is secure from these sorts of attacks.
154-GCD
Grand Central Dispatch is not just a new abstraction around what we’ve
already been using, it’s an entire new underlying mechanism that makes
multithreading easier and makes it easy to be as concurrent as your code
can be without worrying about the variables like how much work your CPU
cores are doing, how many CPU cores you have and how much threads you
should spawn in response. You just use the Grand Central Dispatch API’s
and it handles the work of doing the appropriate amount of work. This is
also not just in Cocoa, anything running on Mac OS X 10.6 Snow Leopard
can take advantage of Grand Central Dispatch ( libdispatch ) because
it’s included in libSystem.dylib and all you need to do is include
#import <dispatch/dispatch.h> in your app and you’ll be able to
take advantage of Grand Central Dispatch.
155-How you attain the backward compatibility?
Set the Base SDK to Current version of Mac (ex. 10.7)
Set the Deployment SDK to older version (ex.1.4)
156-Call Back.
Synchronous operations are ones that happen in step with your calling
code. Most of Cocoa works this way: you send a message to an object, say
to format a string, etc, and by the time that line of code is “done”,
the operation is complete.
But in the real world, some operations take longer than “instantaneous”
(some intensive graphics work, but mainly high or variably latency
things like disk I/O or worse, network connectivity). These operations
are unpredictable, and if the code were to block until finish, it might
block indefinitely or forever, and that’s no good.
So the way we handle this is to set up “callbacks”– you say “go off and
do this operation, and when you’re done, call this other function”. Then
inside that “callback” function, you start the second operation that
depends on the first. In this way, you’re not spinning in circles
waiting, you just get called “asynchronously” when each task is done.